Happenings

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  • Interactive Media Lab – XR Studio

    The Carry Root Project is being expanded for presentation in the Cleveland Institute of Art’s new Interactive Media Lab, XR Studio. This evolving installation invites viewers to interact with Carry, a custom AI “StoryCatcher” developed by Young and collaborators through a socially engaged process with Cleveland-area contributors. The installation features large-scale projected media set against…

  • Ijósid at Octave 9

    This 30-minute audio-responsive media project was developed in collaboration with solo guitarist JIJI. The project’s title evokes the quiet persistence of light as it moves through bodies, materials, and histories. Young draws inspiration from lumen prints, optical prisms, and naturally occurring phenomena like refraction and shadow, to craft a tactile visual language for Seattle Symphony’s unique…

  • Open Play: Interactive Art Showcase

    Students in Young’s Interactive Art and Advanced Interactive Art courses are hosting an open play session to celebrate their work this year. Guests are invited to play with a range of projects—including video installations, net art, game design, and more. Sixteen students are showcasing their final prpjects, developed in response to the camouflage theme, explored…

  • ISEA ’25 in Seoul

    Megan Young is presenting a design study from The Carry Root Project at the 30th International Symposium on Electronic/Emerging Art (ISEA ’25), hosted by Seoul National University. The research explores how collective memory can inform new modes of AI development, drawing from socially engaged methods and community-based data practices. Aligned with the symposium theme 동동…

  • NPR Feature

    The Carry Root Project is being featured on WFIU/NPR in an in‑depth audio interview by Alex Chambers exploring how this AI-driven installation collects and reflects personal migration stories. The segment highlights Carry, the custom “StoryCatcher” AI, and shares the socially engaged process—with local and national contributors—that shapes its evolving archive. Listen to the full conversation…

  • Critical Pedagogy for Digital Art

    On the occasion of the 2024 Movement and Computing Conference, Megan Young presented research on how critical pedagogies may increase access and belonging within digital art curricula. This makes part of an ongoing research focus developed with co-contributors Clay Scofield, Elsie Edwards, and Lyndsey Gillespie considering how teaching approaches may better support diverse creative production.…

  • Socially Engaged VR Experiments

    Young invited researchers from around the world to experience With What?, a socially engaged digital archiving project presented within an extended reality installation at the Parnassos Cultural Center in Utrecht. The installation was presented by MOCO ’24 and Young’s article on the work published within the conference proceedings in the ACM Digital Journal. 6/2024 Utrecht,…

  • Riffe Gallery Opening

    The Ohio Arts Council’s Riffe Gallery is hosting a free public event to celebrate the opening of In Touch, a group exhibition of Ohio artists curated by Megan Young. Featured Artist Include: Hala Abubaker, Kate Budd, April D. Felipe, Amber N. Ford, Kate Hampel, Elaine Hullihen, Yusuf Dubois Abdul Lateef, Rebecca Nava Soto, Pipo Nguyen-duy,…

  • Interdisciplinary Student Collaboration

    Join us for a preview collaboration of original sound, projection, and astrological exploration. Ji Yeon Kim‘s Performance & Media Course composed an original soundscore around themes inspired by the upcoming solar eclipse. Megan Young, in collaboration with students from the Interactive Multimedia Course, composed interactive projections inspired by solar events, and Songhu Wang, Assistant Professor of Astronomy…

  • Media Performance Collaboration Workshop

    Young is coordinating a workshop on interdisciplinary collaboration developed with Clay Scofield and the multimedia performance collective known as Call Your Mom. Undergraduate and graduate digital art and performance students explore how directed writing, games, and interactive surveys can help build and deepen trust among collaborators. The 2-hour workshop culminated in a collection of media…